Your server shows Power feedback but unclear block feedback
Keep only the feedback you actually observed, reread any visible block text, and test once after rejoining before assuming a mechanic.
Use a derived troubleshooting checklist around the official relationships: swings smash blocks, beaten levels earn Wins, and powerful Pickaxes provide more Power. UI details remain in-game observations.
This ordered checklist is an editorial troubleshooting method. It is not an official developer sequence and applies only when the current server exposes the relevant feedback.
The official description says swinging smashes blocks; it does not specify a control, counter, or per-swing value.
If the current server shows progress or block text, record it without assuming hidden damage or block health.
The official description says beating levels earns Wins, but it does not publish a requirement or reward table.
If Wins feedback appears, record only what the current server shows and do not assume a fixed reward.
The official description links powerful Pickaxes to more Power; requirements, effects, and order remain in-game checks.
Each answer stays inside the current screen and exact experience. Similar Roblox games may use different values or systems.
Keep only the feedback you actually observed, reread any visible block text, and test once after rejoining before assuming a mechanic.
Wait briefly for any visible display to sync, note the before/after feedback, then rejoin once if needed.
Use the in-game requirement and displayed effect. Badge names confirm existence, not strength, cost, or order.
Choose one visible bottleneck for the next run instead of changing several things at once.
One visible change per loop makes it possible to identify what actually helped.
Badge names establish existence, not cost, strength, requirement, or unlock order.
A similar Roblox title does not establish values or systems for this exact Place and Universe.
Write down any stage label, Power or Wins feedback, and Pickaxe text that your current server actually exposes. Make one change, complete one visible attempt, then compare. This creates a useful personal observation without presenting it as a universal formula.
Open the progress helperPower gain, block health, stage requirements, rewards, pickaxe prices, multipliers, strength order, and aura effects remain unknown unless a reliable source exposes them.
Review the source listUse the official three-part relationship first, then apply the site's derived troubleshooting checklist only to UI feedback your server shows.
No reliable comparative stats are public, so the guide uses only requirements and effects visible in the current server.
A short observation separates a real visible change from an unsupported formula or memory-based guess.
Use the beginner guide first, then return here once the official relationships and derived checklist are clear.